Unit Overview • Technology • Grade K • Computational Thinker
Grade K Technology Computational Thinker Unit
OVERVIEW
During the first quarter, kindergarteners will learn how coding is used in their life through the use of algorithms and sequencing. They will learn how to program a robot to move in a variety of directions. Students will be able to identify patterns in order to plan a path or sequence that their robot will travel to reach a target.
Lessons
- What is an Algorithm?
- What can you use coding to create?
- Meet Bee-Bot
- How do I find patterns in information?
- Turning Bee-Bot
- How do I find patterns in information?
- Planning a Path for Bee-Bot
- Where can I start to solve this problem?
- How do people benefit from the help of computers?
Resources
Resources for Students:
- Sequencing Games
- Peep's Feet Game (Links to an external site.)
- Kodable Maze Maker Links to an external site. (select Play without Saving)(Se(select ( (Links to an external site.)
- Code.org Angry Birds Maze Intro (you do not need to sign in)
Resources for Families:
Select the links below to create a costume for Bee-Bot to wear as he travels around our classroom. You can print and decorate using crayons and markers or you can create your own in Wixie. Print and cut it out when you are done!
- Bee-Bot Jacket Printable (Links to an external site.) Download Bee-Bot Jacket Printable (Links to an external site.)
- Bee-Bot Costume Wixie
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.