Unit Overview Q2 • Technology • Grade 2 • Computational Thinker
Grade 2Technology Computational Thinker
OVERVIEW
During the second quarter, second grade students will learn about block-based coding using Scratch Jr. They will work to create a Scratch Jr. project in which they code a dream. Students will be able to demonstrate that they can use some advanced code elements such as Repeat, Hide, Show, Set Speed, Go to Page, and Play Sound in their final project. They will also continue to practice and refine their debugging skills.
Lessons
- Getting Started with Scratch Jr.
- How do I find patterns in information?
- Advanced Features in Scratch Jr.
- What effects does automation have on society?
- Dreams
- How do I find patterns in information?
- Setting Up Your Dream
- Where can I start to solve this problem?
- Coding Your Dream
- What effects does automation have on society?
Resources
Resources for Students:
- Introduction to Scratch Jr. tutorial
- Scratch Jr. Interface
- Scratch Jr. Paint Editor Guide
- Scratch Jr. Tips & Hints Links to an external site.
- Scratch Jr. Block Descriptions Links to an external site.
- Scratch Jr. Adding Multiple Characters
- Scratch Jr. Lesson 6 - Backgrounds
Resources for Parents:
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.