Unit Overview Q2 • Technology • Grade 2 • Computational Thinker

Grade 2Technology Computational Thinker

OVERVIEW

During the second quarter, second grade students will learn about block-based coding using Scratch Jr. They will work to create a Scratch Jr. project in which they code a dream.  Students will be able to demonstrate that they can use some advanced code elements such as Repeat, Hide, Show, Set Speed, Go to Page, and Play Sound in their final project. They will also continue to practice and refine their debugging skills.

Lessons

  • Getting Started with Scratch Jr.
    • How do I find patterns in information?
  • Advanced Features in Scratch Jr.
    • What effects does automation have on society?
  • Dreams
    • How do I find patterns in information?
  • Setting Up Your Dream
    • Where can I start to solve this problem?
  • Coding Your Dream
    • What effects does automation have on society?

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