Grade 2 CT • Getting Started With Scratch Jr. • Day Two

Grade 2Computational Thinker Getting Started with Scratch Jr.

DAY 2

Overview

Today I will learn to navigate and identify coding blocks when coding in Scratch Jr..

Motivation

STEP 1.

  Directions:  Follow your teachers directions to share your project from last week of your car driving across the city with a partner.

Think about and Discuss

What are some ways that you can customize or change your project?

  • Would you use a different background?
  • Would you use a different sprite?
  • Would you use additional coding blocks?

 

Lesson

STEP 2.

  Directions: Follow along with your teacher to review the different types of coding blocks Links to an external site. found in Scratch Jr.  Today we will use some of the blocks we used yesterday and some new blocks.


STEP 3.

  Directions: Follow along with your teacher for an introduction to the Dribble a Basketball Tutorial Links to an external site. that you will work on in Scratch Jr. today.

 Thumbnail for the Scratch Jr. Dribble a Basketball tutorial

 

Activity: Scratch Jr. Tutorials

STEP 4.

  Directions: Now it's your turn.  Can you make Your character dribble a basketball? Follow the tutorial directions one step at a time.

 

Were you able to make your character dribble a basketball?

 

  This course content is offered under a  CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.