Unit Overview Q3 • Technology • Grade K • Computational Thinker
Grade K Technology Computational Thinker Unit
Overview
During the third quarter, kindergarteners will learn how an emulator can be used to program a robot to move in a variety of directions on the computer. Students will learn how to debug or fix mistakes in a code to help their robot travel to reach a target.
Lessons
- Intro to Bee-Bot Emulator
- Where can I start to solve this problem?
- Debugging Bee-Bot
- Where can I start to solve this problem?
- How do people benefit from the help of computers?
- Debugging with Bee-Bot Emulator
- Where can I start to solve this problem?
- How do people benefit from the help of computers?
Resources
Resources for Students:
- Kodable Maze Maker (Links to an external site.)
- Code.org Angry Birds Maze Intro
- Code.org Maze Debugging
- Code.org Debugging with the Step Button
Resources for Families:
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.