Unit Overview Q3 • Technology • Grade 1 • Computational Thinker
Grade 1 Technology Computational Thinker Unit
Overview
During the third quarter, first graders will learn how people benefit from the help of computers by learning about the repeat/loop command. Students will be able to break down/debug and solve a problem by programming a sprite to reach a specified destination.
Lessons
- Introduction to Scratch Jr.
- How do I find patterns in information?
- Learning Loops
- How do people benefit from the help of computers?
- Programming in Scratch Jr.
- Where can I start to solve this problem?
Resources
Resources for Students:
- Practicing Block Based Programming
- Practicing Loops in Block Based Programming
Resources for Families:
- Coding for Kids the Ultimate Guide for Parents [Updated 2024] Links to an external site.
- Learn Scratch Jr. Links to an external site.
- Scratch Jr. Activities Links to an external site.
- Loops Info Sheet - Scratch Garden - Coding Camp Links to an external site.
- Bugs Info Sheet - Scratch Garden - Coding Camp Links to an external site.
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.