Unit Overview • Technology • Grade 4 • Computational Thinker

Grade 4 Technology Computational Thinker Unit

Overview

During the second and third quarters, fourth graders will learn how to navigate and identify key parts when coding a Chase or Pong Game in Scratch.  They will improve upon existing code by Building a Maze Game. Then students will learn about decomposition by debugging the code for a maze. They will also learn to use patterns and trends in data to help them inform their decisions when solving problems using computational thinking.

LESSONS

  • Getting Started with CS First and Scratch
  • Starting From Scratch
    • How are games being used to bring awareness to and possible solutions to societal problems?
  • Building a Maze Game
    • What effects does automation have on society?
  • Maze Debug
    • How can I decompose a large problem into smaller manageable pieces?
  • Building Questions
    • What is the best way to represent this data?

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