Unit Overview • Technology • Grade 4 • Computational Thinker
Grade 4 Technology Computational Thinker Unit
Overview
During the second and third quarters, fourth graders will learn how to navigate and identify key parts when coding a Chase or Pong Game in Scratch. They will improve upon existing code by Building a Maze Game. Then students will learn about decomposition by debugging the code for a maze. They will also learn to use patterns and trends in data to help them inform their decisions when solving problems using computational thinking.
LESSONS
- Getting Started with CS First and Scratch
- Starting From Scratch
- How are games being used to bring awareness to and possible solutions to societal problems?
- Building a Maze Game
- What effects does automation have on society?
- Maze Debug
- How can I decompose a large problem into smaller manageable pieces?
- Building Questions
- What is the best way to represent this data?
Resources
RESOURCES FOR STUDENTS:
RESOURCES FOR FAMILIES:
- About CS First Links to an external site.
- Scratch Review - Common Sense Media Links to an external site.
- Scratch at Home Links to an external site.
- DK Workbooks: Computer Coding Workbooks Links to an external site.
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.