Grade 4 Computational Thinker Cornerstone Task Summary

Grade 4 Computational Thinker Cornerstone Task Summary

Summary

Students will manipulate a maze game Scratch program that is only partially complete. Students will be challenged to complete the program so that the sprite is able to move around the maze while the player responds to questions. Since some of the program is complete, students will use previous experience and computational thinking knowledge to complete the code for the project thus focusing on the pattern recognition element of computational thinking.

Standards

Maryland Computer Science Standards

 

ISTE STANDARDS FOR STUDENTS

Computational Thinker

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

Resources

More information regarding the use of each of the resources can be located in the Cornerstone Task lesson plan.

 

Access Points to Consider

N/A

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