Supporting Technology Standards
The Offices of Instructional Technology, Library Media, Elementary English Language Arts, and Early Childhood Programs collaborate to ensure students receive keyboarding instruction and reinforcement, digital citizenship lessons, and computer login practice. Classroom teachers, technology teachers, and media specialists collaboratively provide these opportunities in the following ways:
- All kindergarten students will receive 60 minutes of technology instruction from technology teachers per week.
- Kindergarten teachers will provide students opportunities for login practice and other points of technology access (e.g., student-facing games on tablets or desktops, interactive projectors, etc.).
- Technology teachers and school librarians will each address specific K-5 digital citizen outcomes to ensure students receive instruction on all of the standards.
- Kindergarten teachers will work with staff to print A+ Student Card barcodes for each student prior to the Howard County Library System field trip.
Log-In Practice Resources
Pre-Keyboarding Website Recommendations for Kindergarten
When introducing keyboarding to primary students, it is important to model for them. When using any of the digital resources for students, model for them how to play the game, tell students what you are going to be walking around and looking for them to be doing. i.e. using different fingers, using both hands, etc. Provide feedback for students as they begin to establish keyboarding skills.
Skill: General awareness of the location of letters, numbers, space bar, and function keys on the keyboard.
Space Typewriter Links to an external site. - Students begin to practice typing alphabet letters using a keyboard. Letters are presented at random and once all letters have been pressed, the alphabet is read to the student.
Keyboarding Zoo Links to an external site. - Students practice typing alphabet letters in order. Students must type the letter repeatedly to see an animal that begins with that letter before moving on to the next letter. Students can select from letter names or letter sounds
TypeTastic Links to an external site. - Using the Unit 1 - My Keyboard Adventure - Let’s Build a Keyboard Games Students practice mapping the keyboard to learn where the keys are located using the following games:
- 1 Keyboard Builder
- 2 Frog Pond Patrol
- 3 Cupcake Bugs
**iPad Compatible using browser**
Skill: Understanding that the right hand is responsible for the keys on the right side and the left hand is responsible for keys on the left
Keyboard Climber Links to an external site. - Students practice typing alphabet letters with no auditory prompting. Students should use the right hand to press letters found on the right side of the screen, and the left hand for letters found on the left side of the screen. Students are given a set amount of time to press the letter before returning to start. If they complete the climber activity they will climb to the moon.
Skill: Using different fingers to type letters, words, and symbols on the keyboard.
Keyboard Zoo 2 Links to an external site.- Students practice typing lower and upper case alphabet letters using the shift key. Students will also type short words, sentences that includes punctuation. Students are guided to use the shift key with the correct hand.Typing Rocket Jr. Links to an external site. - Students are given 3 minutes to type letters as they appear on rockets to get them to explode as fireworks. The game begins with one rocket at a time, but will increase in the number of rockets as time goes on. Students earn points for the number of letters they type correctly.
Typing Rocket Jr. Links to an external site. - Students are given 3 minutes to type letters as they appear on rockets to get them to explode as fireworks. The game begins with one rocket at a time, but will increase in the number of rockets as time goes on. Students earn points for the number of letters they type correctly.
Marcelino’s Letters Links to an external site. -Students practice typing alphabet letters at random. Students are given a set amount of time to type the letter and are rewards/penalized points based on their accuracy and speed.
Type a Balloon Links to an external site. - Students type keyboard keys to pop the balloons before they reach the top of the screen. Multiple balloons are launched at the same time. Students can select difficulty and keys used. They are given five misses before the game is over.
TypeTastic Links to an external site. - Using the Unit 1 - My Keyboard Adventure - Hop on the Keys! games Students learn how to find and press correct letters. Students will learn to coordinate their eye and finger movements so that they can tap a key at the right moment while looking up on the game area using the following games:
- 4 Astro Bubbles
- 5 Ducky Trouble
- 6 Letter Trucks
Library Cards
All new HCPSS students (Links to an external site.) (Pre-K–12) will receive their A+ Student Card account number at the beginning of the school year. New accounts will be activated during September, and students will receive information about accessing their credentials from their school media specialist.
In alignment with the purpose of the field trip, all children will be given the opportunity to check out a library book. Withholding checkout is not to be used as a punishment for student who misbehave. In preparation of checkout, the following procedures should be completed before leaving for the field trip:
- Work with school librarian to complete the following during Related Arts:
- Library Media: introduce A+ Student Card as a whole group. Children should practice saying their full name when checking out a book each week.
- Log in to A+ Student portal and print out barcode on paper for each student. To print the bar code:
- Go to hcpss.me
- Select HC Library
- Enter their Active Directory login
- Once they log in, they should see the bar code on the top of the page along with their login and password information.
- File - Print
- Bring printed sheets/cards to the field trip. All students will be given the opportunity to check out a library book. Upon checkout, barcode printouts will be placed in the book they select.
Additional Resources
This course content is offered under a CC Attribution Non-Commercial Share Alike
Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.