Grade 1 CT • Scratch Jr. Introduction • Day Two
Grade 1Computational Thinker Scratch Jr Introduction
DAY TWO
Overview
Today I will learn how to identify patterns and trends.
Motivation
STEP 1.
Scratch Jr. Interface Review Links to an external site. - Google Slides. Directions: Last week we learned about a new application on our Chromebook called Scratch Jr. Do you remember the different parts of the Scratch Jr. Interface we talked about last week in technology? Let's review them together using the
Lesson
STEP 2.
Coding blocks Links to an external site. that we may use in Scratch Jr. over the next few weeks. Directions: Earlier this year we learned about Block-based programming and practiced by completing some puzzles together. Scratch Jr. also uses a block-based programming language. Let's take a look at some of the
Activity: Scratch Jr. Create a Scene
STEP 3.
Select a tab below to get started creating your first scene in Scratch Jr.
Create a Scene How To Guide Links to an external site. to practice adding a background and a new sprite to a project in Scratch Jr. Directions: Use the
Reminder: The Picture Dictionary version is on Slide 2.
Directions: Now it is your turn to explore. Follow the directions below to make your first Scratch Jr. project and practice using some of the code blocks.
- Open the Scratch Jr. App on your Chromebook.
- Select Create a new project.
- Select a background.
- Add a green flag to begin the code for your project.
- Then practice adding other code blocks.
- Test your code by selecting the green flag at the top of the screen.
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.