Grade 1 CT • Learning Loops • Day Two/Three (SF)
Grade 1Computational Thinker Learning Loops
DAY TWO & THREE
Overview
Today I will learn how to create a sequence that includes a loop.
Motivation
STEP 1.
Loops Explained - FOOtorials Links to an external site.. As you view this video, think about what we learned yesterday about Loops. Directions: Go to Slide 2 and select the play button to begin
**Note: Closed Captioning may not display when using the Firefox browser
Lesson
STEP 2.
5 Minute Aquarium Timer Links to an external site.. As you view this video, think about what types of creatures you would find in an aquarium or that live in the water. Directions: Go to Slide 2 and select the play button to begin
**Note: Closed Captioning may not display when using the Firefox browser
STEP 3.
Directions: Listen to teacher as they explain more about how Loops work in Scratch Jr. Pay close attention to the following:
- How to start a new project
- Delete the cat sprite
- Add fish sprites
- Add an aquarium background
- Find the loop block
- Find the repeat forever end block
Loops in Scratch Jr. Links to an external site. video. As you view this video, think about what character you will add and what actions they will repeat. Directions: Select the play button to begin the
**Note: Closed Captioning may not display when using the Firefox browser
Activity: Scratch Jr.
STEP 4.
Select a tab below to get started creating an aquarium in Scratch Jr.
Make an Aquarium How To Guide Links to an external site. to practice using the Repeat or Loop Block to create an aquarium in Scratch Jr. Directions: Use the
Reminder: The Picture Dictionary version is on Slide 2.
Directions: Complete the following activity in Scratch Jr. to practice using the Repeat or Loop Block to create an aquarium.
- Open Scratch Jr. app on your Chromebook.
- Create a new project.
- Select the Underwater Background.
- Press and Hold to delete the cat character.
- Then add a fish character.
- Add the green flag block to your project and the repeat or loop block so that your sea creature will swim back and forth.
- Practice adding and testing code blocks.
- Test your code by selecting the green flag at the top of the screen.
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