Grade 1 CT • Programming in Scratch Jr. • Day Two (SF)
Grade 1Computational Thinker Programming in Scratch Jr.
DAY TWO
Overview
Today I will learn how to break down a problem into two or more parts.
Motivation
STEP 1.
Bugs! Links to an external site.. As you view this video, think about what you learned yesterday about Debugging. Directions: Select the play button to begin the video
**Note: Closed Captioning may not display when using the Firefox browser
Lesson
STEP 2.
Directions: Let's review the Debugging Steps we learned about last week in technology.
Activity: Scratch Jr.
STEP 3.
Select a tab below to get started creating your project in Scratch Jr.
Programming in Scratch Jr. How To Guide Links to an external site. Links to an external site.to practice using the Loop Block to move Scratch cat from the sidewalk to the front door. Directions: Use the
Reminder: The Picture Dictionary version is on Slide 2.
Directions: Now it's your turn to practice using the Loop Block to move Scratch cat from the sidewalk to the front door. Complete the following activity in Scratch Jr. to practice using the Loop block.
Resources
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.