Grade 1 CT • Programming in Scratch Jr. • Day Two (SF)

Grade 1Computational Thinker Programming in Scratch Jr.

DAY TWO

Overview

Today I will learn how to break down a problem into two or more parts.

Motivation

STEP 1.

  Directions: Select the play button to begin the video Bugs! Links to an external site.. As you view this video, think about what you learned yesterday about Debugging.

**Note: Closed Captioning may not display when using the Firefox browser

Lesson

STEP 2.

  Directions: Let's review the Debugging Steps we learned about last week in technology.

 

Activity: Scratch Jr.

STEP 3.

Select a tab below to get started creating your project in Scratch Jr.

  Directions: Use the Programming in Scratch Jr. How To Guide Links to an external site. Links to an external site.to practice using the Loop Block to move Scratch cat from the sidewalk to the front door.

Reminder: The Picture Dictionary version is on Slide 2.

 

Directions: Now it's your turn to practice using the Loop Block to move Scratch cat from the sidewalk to the front door. Complete the following activity in Scratch Jr. to practice using the Loop block.

  • Open the Scratch Jr. app.
    • Scratch Jr
  • Create a new project.
    • Image of My Projects in Scratch Jr.
  • Select the background with a house.
    • Image of Background Icon in Scratch Jr.
    • Screenshot of Background options with the House (Suburbs) selected in Scratch Jr.
    • Image of Blue Check Mark in Scratch Jr.
  •  Move the cat to the left edge of the sidewalk and code him to the front door of the house using the loop block.
    • Screenshot of Cat in bottom left corner of project in Scratch Jr.
  • Test your code by selecting the green flag at the top of the screen.
    • Image of Green Trigger Flag in Scratch Jr.

 

  This course content is offered under a  CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.