Grade 3 CT: If/Then Conditionals • Day 1
Grade 3 Computational Thinker If / Then Conditionals
DAY 1
Overview
Today I will learn how to solve puzzles using loops and conditional statements. I will translate spoken conditional statements into a program.
KEY VOCABULARY
Directions: Hover your cursor over the vocabulary word below to see the definition.
Motivation
Step 1.
Directions: Select the play button to begin How to Play the Simon Says Game Links to an external site.. As you view this video, think about when you may have played Simon Says in the past. What rules did you have to follow in order to play the game?
**Note: Closed Captioning may not display when using the Firefox browser.
STEP 2.
Directions: Follow your teachers directions and participate in a game of Simon Says as a class. As you are playing, consider what happens IF the caller says "Simon Says?" What happens IF the caller does NOT say "Simon Says?"
Lesson
STEP 3.
Real World Conditional Connections - Google Slides Links to an external site.. While listening think about other real-word conditionals that you experience every day. Directions: Listen as your teacher shares the
ACTIVITY
Step 4.
Directions: You will work together as a group to complete the If/Then Real World Connection Activity Links to an external site. conditional statements assigned to your group by your teacher. Work together to complete each statement using words and pictures.
Select the Next button at the bottom of the page to complete some practice puzzles using If/Then Conditionals.
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