Grade 3 CT: If/Then Conditionals • Day 2
Grade 3 Computational Thinker If / Then Conditionals
DAY 2
Overview
Today I will continue learning how to solve puzzles using loops and conditional statements. I will translate spoken conditional statements into a program.
KEY VOCABULARY
Directions: Hover your cursor over the vocabulary word below to see the definition.
Motivation
STEP 1.
Directions: Look at the following puzzle from Code.org. Think about what you just learned about conditionals and the questions provided as you examine the puzzle.
Questions to Consider
- Do we know what is under the cloud?
- If there is a flower under the cloud, what should the bee do?
- If there is a honeycomb under the cloud, what should the bee do?
- How might be write these conditional statements using code?
Lesson
STEP 2.
Conditionals: If Statements Links to an external site.. As you view this video, think about the code for the If Statement and how you can apply it to the puzzle above. Directions: Select the play button to begin
**Note: Closed Captioning may not display when using the Firefox browser.
STEP 3.
Directions: Review the Code.org Activity Tutorial - Google Slide (Links to an external site.). Then follow the steps below to complete the Code.org If/Else Conditionals Maze activity. You may not finish all of the steps in the activity today.
Activity: If/Else with Bee
STEP 4.
Directions: Follow the directions below to complete the If/Else with Bee Activity to check your understanding of conditionals.
- Open the If/Else with Bee Code.org activity Links to an external site. in a new tab. Let's review Puzzle 2 together.
- Complete the practice and challenge puzzles 3-13. We have completed puzzles 1 and 2 during our lesson. You can review them if needed.
- The progress bar at the top of the page will keep track of which puzzle you are currently working on. The shapes will turn green when you have completed that puzzle.
- The goal for each puzzle is across the top. Move the code blocks around in the workspace to create the code needed to complete the goal. Select Run to check your work.
- If your code is incorrect, try again. Once your code is correct, select Continue to move on to the next puzzle in the task.
- Continue working until all 13 puzzles are completed.
Have fun coding!
Quick Check
STEP 5.
Directions: Take a look at the puzzle below. In the puzzle the cloud is blocking the an unknown item. We don't know what is under the cloud. We can use Conditional Statements to tell our Bee want to do when he reaches this mystery item.
- IF there is a flower under the cloud, THEN the bee should collect nectar one time.
- IF there is not a flower under the cloud, THEN the bee should not do anything.
Select the Next page button at the bottom of the page to participate in a discussion about If/Then Conditionals.
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