Grade 5 CT: Starting from Scratch - Imagine a World

Grade 5 Computational Thinker Starting from Scratch

IMAGINE A WORLD

Overview

Today I will learn to navigate and identify key parts when coding with Scratch by completing a tutorial where you can imagine a world where anything is possible.

KEY VOCABULARY

Directions: Hover your cursor over the vocabulary word to see the definition.  

Lesson

STEP 1.

  Directions: Follow along with your teacher as they provide an introduction to Imagine a World in Scratch for CS First.  

Think about and Discuss

What past coding experiences have you had? How are they similar or different to the programming language used in Scratch?

 

Activity

STEP 2.

  Directions: Follow your teachers directions to navigate to your Scratch account within CS First.

  • Sign in to CS First Links to an external site..
  • Select the Blue Circle with the + sign in the upper left corner.  Select New Project.
    • Screenshot of Blue + button with drop down menu options - New Project is grey 
  • Enter a title for your project at the top of the window.  
    • Screenshot of Scratch for CS First Menu Bar with File Name - Imagine a World - FirstName

 

FILE NAME: Imagine a World - First Name

 

  • Make sure you work together with your partner programmer if you have trouble and need help!

STEP 3.

Directions: Follow the Imagine a World Links to an external site. direction cards below or use the handout provided by your teacher to create the algorithms needed to make the chase game in CS First.

 

 

Select the Next page button at the bottom of the page to save and turn in your work digitally to your teacher.

Image of Next icon in Canvas

  This course content is offered under a  CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.