Grade 1 Digital Citizen Cornerstone Task Summary
Summary
Students will create a game to demonstrate knowledge of appropriate online behavior and how to handle pop up ads, requests for personal information and inappropriate online behavior. Students will test their own knowledge by playing the game they created or those created by other students in their class and their grade.
Standards
Digital Citizen
Students recognize the rights responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act model in ways that are safe, legal and ethical.
Considerations
- Students can create the questions as “exit tickets” from the individual digital citizenship lessons
- Questions will be curated by teacher and added to the game(s) that is (are) being created by the class. The teacher will likely have to complete the creation of the game between the first and second lessons (e.g.put the questions in a Kahoot, or finish putting questions and actions onto Beebot game cards)
- Allow students choice in the game type they select. All students in a class can create one game (or one type of game), or different groups can create different types of games.
- Put students into pairs before the first lesson and into groups, if necessary, before the second lesson.
- A game for Beebots. Guidance for the creating a game can be found gr1_dc_ cornerstoneBeebotGameAdditionalGuidance Links to an external site.. (Thanks to Mike Glennon for providing Beebot board and card templates)
- Creating an algorithm to develop and remind students of the rules of the game can be helpful as a resource and valuable in developing computational thinking skills.
- gr1_dc_cornerstoneBeebotGameAlgorithm.docx Links to an external site. - Simple sample for the Beebot game
- An actual (physical) board game can also be developed. A game board and algorithm similar to that for the BeeBots would be appropriate.
ResourceS
More information regarding the use of each of the resources can be located in the Cornerstone Task lesson plan.
Access Points to Consider
- Consider creating a template for question formats
- Provide a summary sheet of digital citizenship do’s and don’ts for students.
- Can be teacher or student generated
- Can be the same as the ideas brainstormed at the beginning of the task
- Depending on your students, you may want to keep games very simple initially, after one round encourage students to add complexity each round and challenge them to change the algorithm.
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.