Grade 1 Digital Citizen Cornerstone Task Lesson
Grade 1 Digital Citizen Cornerstone Task Lesson
Select the tab below to view the lesson materials for each day. If applicable an extension is also provided for each at the bottom of each tab.
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Teacher Preparation
- Import Student Facing Module from Commons.
- Review yellow highlighted content in the SF Module. Create/Update content to meet the needs of your students.
- Favorite Games Brainstorm Links to an external site. - Google Jamboard is a sample template. Make a copy and re-embed so that any brainstorming will automatically update in the module for students to access.
- Consider preparing a review of the Grade 1 Curriculum for Digital Citizen using the Cornerstone Questions and Answer Document Links to an external site. - Google Doc.
- Consider having copies of Cornerstone Task Student Rubric Links to an external site. - Google Doc available for students to refer to during the project so that they are aware of the requirements of the project.
- Decide student pairs, consider consulting with the classroom teacher for good pairings of students.
- Collect each groups Question/Answer Cards for the next lesson.
- Make copies of Checking Your Questions Links to an external site. - Google Doc for each pair of students.
- Optional Teacher Materials:
- MLL Vocabulary and Discussion Prompts
- Discussion Prompt
Links to an external site. - print as needed to aid in student discussion
- Discussion Prompt
Links to an external site. - print as needed to aid in student discussion
- MLL Vocabulary and Discussion Prompts
MOTIVATION
Day One
Multiple Means of Motivation:
- Explain to the students that they will be developing a game about digital citizenship as a class. Depending on the needs and ability level of your students, the game format can be teacher or student selected.
Learning Target:
- Students will learn about the Cornerstone Task
Day Two
Multiple Means of Motivation:
- Review with students learnings from Day 1.
- Tell students that today they will be creating their questions and answers for their digital citizenship game.
Learning Target:
- Students will learn about the days activities.
LESSON
Day One
Multiple Means of Representation
- Ask students to brainstorm some of their favorite games. Encourage them to include board games as well as digital games. Elicit from students to share what about these games makes them a favorite.
- Brainstorm the digital citizenship concepts that were discussed in previous digital citizenship lessons. Chart responses as a class.
- Share with students the Cornerstone Task Student Rubric Links to an external site. so that they are aware of the expectations for the project.
Learning Target:
- Students will share their favorite games with the class.
- Students will review digital citizenship rules learned in previous classes.
- Students will understand the expectations of the Cornerstone Task.
Day Two
Multiple Means of Motivation:
- Tell students that in our Digital Citizen Unit we covered the following lessons
- Divide students into pairs and have each pair select a lesson and review the questions provided. They will cut out the questions and write the answer on the back of the card.
Learning Target:
- Students will write answers to questions about an assigned topic.
ASSESSMENT
Day One
Multiple Means of Expression
- No formal assessment
Day Two
Multiple Means of Motivation:
- Pass out Checking Your Questions Links to an external site. - Google Doc and have students review and evaluate their work by circling the smiles under the Check Your Questions section.
- Group pairs together to review each others questions/answers. Each pair should circle the smiles under the Check Another Groups Questions section.
- Students should turn in their worksheet when finished.
Learning Target:
- Students will use their knowledge of digital citizenship to write correct answers to questions.
- Students will evaluate each others’ questions.
Teacher Preparation
- Review yellow highlighted content in the SF Module. Create/Update content to meet the needs of your students.
- Consider preparing a review of the Grade 1 Curriculum for Digital Citizen using the Cornerstone Questions and Answer Document Links to an external site. - Google Doc.
- Have a copy of the Bee-Bot Algorithm Links to an external site. available and posted in the room for students to refer to throughout Days 3-5.
- Pass out a copy of the Action Cards Template Links to an external site. to each group of students.
- Have a Bee-Bot Mat available for each group of students. Select a mat size appropriate for your students. Students will navigate the map similar to a snake moving across rows then up and across another row similar to the format of CandyLand.
- Mat should provide 8 spaces where students can add their questions and action cards.
- Action cards can also include things such as Go back 2 spaces, Go back to start, etc.
- Optional Teacher Materials:
- MLL Vocabulary and Discussion Prompts
- Discussion Prompt
Links to an external site. - print as needed to aid in student discussion
- Discussion Prompt
Links to an external site. - print as needed to aid in student discussion
- MLL Vocabulary and Discussion Prompts
MOTIVATION
Multiple Means of Motivation
- Review the previous two days of class were students have been working on reviewing digital citizenship and writing answers to digital citizenship questions.
Learning Target:
- Students will review previous days lessons
LESSON
Multiple Means of Representation
- Ask students to discuss and explain rules to a some of the games that they brainstormed on Day 1.
- Tell students that game rules often follow an algorithm. Show them the algorithm for our game that will be using Bee-Bot.
- Explain to students that an algorithm is a way to explain the rules of the game and can represent a set of instructions for anything, including a computer.
- Beebot--The algorithm as presented is a very simple game--the students move along the game board according to the number they roll on the dice. If they land on a question they have to answer, and if they land on an action they have to do it. The first one that gets to the end wins. Students can add points, rewards for answering questions, etc. They can add those conditions to the algorithm and use it remind everyone of the rules of the game.
- Pass out to students their Question & Answer Cards from the previous day.
- Tell students that not only will players have to answer questions but they will also have to perform actions.
- Together as a class brainstorm some actions for students to complete. Some examples have been provided in the SF Module.
- Pass out Action Cards Template Links to an external site. to Groups, Allow them time to cut out and write an action item on the back of each one.
- Allow time for students to create their gameboard using a Bee-Bot mat and their question & action cards.
Learning Target:
- Students will use an algorithm to develop and review rules for games.
- Students will create their gameboard which includes 4 questions and 4 actions.
ASSESSMENT
Multiple Means of Expression
- No formal assessment
Teacher Preparation
- Review yellow highlighted content in the SF Module. Create/Update content to meet the needs of your students.
- Consider preparing a review of the Grade 1 Curriculum for Digital Citizen using the Cornerstone Questions and Answer Document Links to an external site. - Google Doc.
- Students can be assessed using the Rubric in the SF Module or using the Cornerstone Student Rubric Links to an external site. - Google Doc.
- Have Bee-Bot robots and dice available for students to use on their game boards.
- Have gameboards prepared for students to begin using to play games at the beginning of class.
- Optional Teacher Materials:
- MLL Vocabulary and Discussion Prompts
- Discussion Prompt
Links to an external site. - print as needed to aid in student discussion
- Discussion Prompt
Links to an external site. - print as needed to aid in student discussion
- MLL Vocabulary and Discussion Prompts
MOTIVATION
Multiple Means of Motivation
- Review the previous two days of class were students have been working on reviewing digital citizenship and writing answers to digital citizenship questions.
Learning Target:
- Students will review previous days lessons
LESSON
Multiple Means of Representation
- The students will play the game(s) using the format they chose and the questions the class created. Even if the class is playing different games, each game should use all the questions created. **Note that it is very likely that the teacher will have to do some preparation of the actual game between the first and second lessons.
- Students can be grouped to play the games or play as a class depending on the type of game(s).
- Students will participate in the game. If appropriate keep “score” for the class, teams, pairs or individuals.
- Remind students that the game is to help them remember the digital citizenship concepts they learned.
Learning Target:
- Students be grouped to play the games created.
- Students will play the game they developed to review and reinforce digital citizenship concepts.
ASSESSMENT
Multiple Means of Expression
- Students will be observed while playing the game for Teamwork and Group work during play.
Learning Target:
- Students will demonstrate that they are able to play games appropriately and demonstrate knowledge of digital citizen concepts.
- Students will be able to work constructively as a partner.
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.