Grade 5 Computational Thinker
Grade 5 Computational Thinker
Unit Overview
In the Computational Thinker unit students will develop the skills and attitudes necessary to become computational thinkers who can harness the power of computing to innovate and solve problems. Throughout the unit, students will utilize Scratch in addition to accessing the Internet through different online tools and resources to complete lesson activities.
Content Standards
Transfer
T2 Value change, uncertainty, and risk taking as opportunities to explore identity and refine solutions to problems.
T3 Work effectively with, and learn from, others in a variety of situations, in school and beyond.
T5 Exchange information effectively for varied audiences and purposes using appropriate formats.
Enduring Understandings and Essential Questions
Enduring Understandings | Essential Questions | |
---|---|---|
U2 | Computational thinking allows you to create solutions to solve real world problems in different ways. |
|
U3 | Current and future careers require a fundamental understanding of computer science skills. |
|
Acquisition
Students will know... | Students will be skilled at... | |
---|---|---|
1 | Basic program/algorithm construction (pseudo-code) |
Understand and explore basic concepts related to automation, patterns and algorithmic thinking |
2 | How to construct code in Scratch to include sprites. | Explaining and demonstrating how to construct code in Scratch to include sprites. |
3 | How to construct code in Scratch to include backgrounds. | Explaining and demonstrating how to construct code in Scratch to include backgrounds. |
4 | How to construct code in Scratch to include dialogue using appropriate timing. | Explaining and demonstrating how to construct code in Scratch to include dialogue using appropriate timing. |
5 | A bug is a problem or error in the code. | Explaining and demonstrating how to debug and fix code. |
Cornerstone Task
Cornerstone tasks provide students with an opportunity to create authentic products that are based on standards and connect to real-world careers. Students will be empowered to create a product of lasting value by engaging in meaningful tasks facilitated by an educator. Each task will provide equity, differentiation, and student choice to allow students to reach milestones for success.
- View Cornerstone Task in Canvas
- Grade 5 Computational Thinker Cornerstone Task Rubric Links to an external site. - Google Doc
- Student Friendly Rubrics
Assessment Evidence
Students will demonstrate their understanding of computational thinker concepts by using computer coding to tell a story. Students will write code for at least two character and backdrop that convey a beginning, middle, and end. Each story must have dialog and movement using the broadcast command in their code. Once students have completed the computer code, run their program, and fixed any issues, they will submit their project and be assessed on various aspects of computational thinking including persistence, completing the code for their story, and debugging errors in the code.
Performance Task
Understandings/Skills | Assessment Evidence | |
---|---|---|
U2 |
Computational thinking allows you to create solutions to solve real world problems in different ways. |
Computational thinking will allow students to explore different ways to find solutions to problems. Students will demonstrate this creativity and flexible thinking as they use coding to share a personal narrative. |
U3 |
Current and future careers require a fundamental understanding of computer science skills. |
Students will use block code, a foundation programming language, to tell a personal narrative. They will use an organizer with pseudocode to prepare to write their computer program that will tell their story. Students will then write computer code that has several sprites and backgrounds to convey a simple story. |
Curriculum Map
Lesson Seeds
Feedback
As always we appreciate feedback from our technology teachers on these documents in terms of format and content. If you have any suggestions for future changes please be sure to visit our feedback form below.
(Links to an external site.) Instructional Technology Feedback Form
Computational Thinking Resources
- ISTE Standards for StudentsLinks to an external site.
- ISTE Computational Thinking CompetenciesLinks to an external site.
- CSTA K-12 Computer Science Standards for StudentsLinks to an external site.
- K-12 Computer Science FrameworkLinks to an external site.
- MD K-12 Computer Science StandardsLinks to an external site.
- Code.org: Teach Computer ScienceLinks to an external site.
Computational Thinking Learning & Leadership
Integration Activities
Other Coding Activities
- Ozobot Lesson LibraryLinks to an external site.
Links to an external site. - Wonder Workshop's Learn to Code CurriculumLinks to an external site.
- Bootup Curriculum for Scratch and Scratch Jr.Links to an external site.
- ScratchLinks to an external site.
- KodableLinks to an external site.
Intentional Supports For Access and Opportunity for Multilingual Learners
Native Language Supports
At the beginning of the year and with each newly arriving Multilingual Learners (MLs):
- Connect with the ESOL Teacher/s to obtain and discuss students’ English proficiency levels.
- Determine with ESOL Teacher if individual students would benefit from native language support (reading/ listening to directions on Canvas) and obtain a list of students’ home languages from Synergy (grades 3-5 may benefit from reading option; K-5 may benefit from listening option)
- Arrange to show students how to set a Canvas page to their native language.
- Allow student to use Immersive Reader Links to an external site. in any digital tool, if needed. Immersive Reader allows students to listen to or read information in their native language.
- Ensure this feature is active when students are reading/listening when using Canvas.
Throughout the year:
- Review native language support periodically and determine if students need or prefer to activate it (check with ESOL Teacher and students)
Instructional Accommodations
*This is not an exhaustive list
Sensory Support (Green)
- Real-life objects (realia)
- Manipulatives
- Pictures & photographs
- Illustrations & diagrams
- Physical activities
- Videos & films
- Broadcasts
- Tapping (manipulating the screen)
Graphic Support (Yellow)
- Charts
- Tables
- Graphs
- Timelines
- Word Bank
- Bilingual Dictionaries
- Visuals
- Graphic Organizers
- Sentence Starters, Frames,
Interactive Support (Red)
- In pairs or partners
- In triads or small groups
- In whole group
- Using cooperative group structures
- Using the Internet or software programs
- Jamboard/Pear Deck
- In the native language
- With mentors/paras
Additional ML Support
- Maryland Assessment, Accessibility, and Accommodations Manual Fact Sheet
- WIDA Go-TO Strategies for MLs
General Resources
This course content is offered under a CC Attribution Non-Commercial Share Alike Links to an external site. license. Content in this course can be considered under this license unless otherwise noted.